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NEW TO THE TABLE

Your path to the table

Welcome to mahjong. Get to know the tiles, try your first hand and build up to a game with friends. We'll take it one step at a time, with short lessons you can return to whenever you need a reminder.

0 of 22 lessons

Next up: Meet the tiles · 5 min

Day 1

Meet the tiles

Get to know your tiles, find matching groups and put them together for your first mahjong.

15 min
  1. Meet the tiles

    Learn the three suits, special tiles and how many of each you have.

    Quick reference
    5 min
  2. Pairs, pungs, kongs and quints

    Recognise groups of two, three, four and five matching tiles.

    Quick reference
    4 min
  3. Your first mahjong

    Finish a practice hand of four pungs and a pair, then declare mahjong.

    Quick reference
    6 min

Day 2

Take a turn

Get into the rhythm of drawing and discarding, then try calls and jokers to help your hand.

25 min
  1. Draw and discard

    Arrange your rack, draw a tile and choose a discard.

    Quick reference
    5 min
  2. Calling a discard

    Take a discard to complete a group, expose it and discard.

    Quick reference
    8 min
  3. Where jokers can go

    Use a joker in a matching group of three or more tiles.

    Quick reference
    5 min
  4. Call your winning tile

    Call a discard to finish your hand, then read that hand on the card.

    Quick reference
    7 min

Day 3

Read the card

Take the card one row at a time and find a hand you'd like to build.

25 min
  1. Reading the card

    Read group sizes, suit colours and instructions to find a matching hand.

    Quick reference
    7 min
  2. Choose a hand

    Find a promising section, compare rows and keep useful tiles.

    Quick reference
    7 min
  3. Exposed, concealed and dead hands

    Check whether a row allows calls and recognise an impossible exposure.

    Quick reference
    6 min
  4. Practise using the card

    Play a hand using the card, with hints and visible opponents’ tiles.

    Quick reference
    5 min

Day 4

The Charleston

Trade spare tiles with your tablemates and explore what your starting hand could become.

25 min
  1. The deal and the Charleston

    Learn the passing order before the first discard.

    Quick reference
    8 min
  2. Choosing tiles to pass

    Keep useful tiles and jokers, and try a blind pass.

    Quick reference
    6 min
  3. Practise the full opening

    Complete the Charleston and courtesy pass, then begin play.

    Quick reference
    6 min
  4. Practise from the deal

    Choose your own passes and play a full hand with help available.

    Quick reference
    5 min

Day 5

Exchanges and endings

Spot useful joker exchanges and get familiar with the different ways a hand can end.

20 min
  1. Joker exchange

    Swap matching natural tiles for jokers in exposed groups.

    Quick reference
    7 min
  2. Wall games and dead hands

    Learn what happens when the wall runs out or a hand becomes dead.

    Quick reference
    6 min
  3. Practise joker exchanges

    Play a hand and look for useful joker exchanges.

    Quick reference
    7 min

Day 6

Your first full game

Bring it all together in a full game, with visible opponents' tiles, hints and Undo to help you along.

25 min
  1. Your first full game

    Play a complete game with visible opponents’ tiles, hints and Undo.

    Quick reference
    25 min

Day 7

Join a real table

Try the view from a real table, work out scores together and get ready to join a game.

31 min
  1. Play with opponents’ tiles hidden

    Use exposures and discards to follow a game with hidden opponents’ tiles.

    Quick reference
    15 min
  2. Scoring and payments

    Calculate payments from the row value, winning tile and jokerless bonus.

    Quick reference
    6 min
  3. At a real table

    Practise table habits: naming discards, calling, exchanging jokers and asking for help.

    Quick reference
    10 min

0 of 19 lessons

Next up: Meet the tiles · 5 min

Day 1

Meet the tiles

Get to know your tiles, find matching groups and put them together for your first mahjong.

15 min
  1. Meet the tiles

    Learn the three suits, special tiles and how many of each you have.

    Quick reference
    5 min
  2. Pairs, pungs, kongs and quints

    Recognise groups of two, three, four and five matching tiles.

    Quick reference
    4 min
  3. Your first mahjong

    Finish a practice hand of four pungs and a pair, then declare mahjong.

    Quick reference
    6 min

Day 2

Take a turn

Get into the rhythm of drawing and discarding, then try calls and jokers to help your hand.

25 min
  1. Draw and discard

    Arrange your rack, draw a tile and choose a discard.

    Quick reference
    5 min
  2. Calling a discard

    Take a discard to complete a group, expose it and discard.

    Quick reference
    8 min
  3. Where jokers can go

    Use a joker in a matching group of three or more tiles.

    Quick reference
    5 min
  4. Call your winning tile

    Call a discard to finish your hand, then read that hand on the card.

    Quick reference
    7 min

Day 3

Read the card

Take the card one row at a time and find a hand you'd like to build.

20 min
  1. Reading the card

    Read group sizes, suit colours and instructions to find a matching hand.

    Quick reference
    7 min
  2. Choose a hand

    Find a promising section, compare rows and keep useful tiles.

    Quick reference
    7 min
  3. Exposed, concealed and dead hands

    Check whether a row allows calls and recognise an impossible exposure.

    Quick reference
    6 min

Day 4

Exchanges and endings

Spot useful joker exchanges and get familiar with the different ways a hand can end.

13 min
  1. Joker exchange

    Swap matching natural tiles for jokers in exposed groups.

    Quick reference
    7 min
  2. Wall games and dead hands

    Learn what happens when the wall runs out or a hand becomes dead.

    Quick reference
    6 min

Day 5

Build two hands

Explore two hands at once, moving tiles between racks and making calls with both plans in mind.

20 min
  1. Two players, two racks

    Start a Siamese game and track your 27 or 28 tiles.

    Quick reference
    5 min
  2. Arrange your two hands

    Move hidden tiles between racks to organise two possible hands.

    Quick reference
    7 min
  3. Choose a rack when calling

    Call for one rack while saving tiles your other hand needs.

    Quick reference
    8 min

Day 6

Declare and keep playing

Enjoy your first Siamese mahjong, then play on toward a second and see how the scoring works.

20 min
  1. Your first Siamese mahjong

    Declare one hand, discard and keep playing with the other.

    Quick reference
    7 min
  2. When to declare

    Decide whether to secure a completed hand or keep its tiles available.

    Quick reference
    6 min
  3. Siamese endings and scoring

    Recognise dead racks and calculate Siamese payments.

    Quick reference
    7 min

Day 7

Your first Siamese game

Try a full two-player game and see what two hands you can build, with help close at hand.

25 min
  1. Your first Siamese game

    Play a full Siamese game with hints and visible opponents’ tiles.

    Quick reference
    25 min

Reference

Teaches on the Learner card · reviewed 2026-09-14