SIAMESE MAH JONGG · DAY 2
Draw and discard
- You'll learn
- Arrange your rack, draw a tile and choose a discard.
- Time
- 5 minutes
- Builds on
- Your first mahjong
- Up next
- Calling a discard
- Why it helps
- A familiar turn routine gives you more room to enjoy choosing what to keep.
SAVE YOUR PATH
Create an account
Save your progress and pick up where you left off.
Practise this lesson with one opponent. This reference uses the American lesson examples, with Siamese differences noted.
Every new tile gives you a small choice: does it help the hand you're building? That's the heart of a turn.
Draw one, discard one
On your turn, draw one tile from the wall, then discard one tile. The wall is the supply of tiles you draw from. Your discard ends your turn.
Sometimes you'll want to keep the new tile and let another go. Sometimes the new tile won't help, and you can discard it straight away.
In American mahjong, play goes to the right. East starts with an extra tile and makes the first discard without drawing.

Keep your groups together
Give yourself a clear view by putting matching tiles together. Then look for a tile you can spare without breaking up the groups you want.
In TileClack, drag tiles to rearrange your rack. This changes their order without taking a turn. For this exercise, move both 1 Craks to the space after your last tile.
To discard, tap a tile, then press Discard. You can tap another tile to change your selection first.
Name your discard
At a table, say the tile's name as you discard: “4 Bam,” “North,” or “flower.” TileClack displays the name on screen. Say “same” if you repeat the previous discard.
Remember
Draw, check your hand, discard. Play goes right. East discards first without drawing.
Teaches on the Learner card · reviewed 2026-09-14