SIAMESE MAH JONGG · DAY 2
Calling a discard
- You'll learn
- Take a discard to complete a group, expose it and discard.
- Time
- 8 minutes
- Builds on
- Draw and discard
- Up next
- Where jokers can go
- Why it helps
- Another player's discard might be just the tile you've been hoping for.
SAVE YOUR PATH
Create an account
Save your progress and pick up where you left off.
Practise this lesson with one opponent. This reference uses the American lesson examples, with Siamese differences noted.
Keep an eye on the other players' discards. One of them might be just the tile you've been waiting for.
Take a useful discard
A call lets you take the tile another player just discarded. You can call to complete a group of three or more matching tiles that your hand needs.
Suppose you're holding two 7 Craks when someone discards a third. If your hand needs that pung, you can call it.
Call, show the group, discard
Put the whole completed group face up on your rack. This is an exposure. It stays visible and cannot return to your concealed tiles.
The call replaces your draw. After exposing the group, discard one tile without drawing.
In TileClack, Claim holds the discard while you choose your call. At a table, say “wait” while you check. Speak before the next player racks a tile, discards or starts a joker exchange confirm.
When you can't call
The group needs to be ready when you call, so you can't save the discard for later or take it just to make a pair. The exception is your winning tile: if the discard completes your whole hand, you may call mahjong, even to finish a pair.
When players compete for a discard, mahjong takes priority over an exposure. Between exposure calls, the player next in turn order after the discarder gets it.
Remember
Call for a complete group of 3 or more, or for mahjong. Show the group, then discard.
Teaches on the Learner card · reviewed 2026-09-14