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Two-player Siamese Mah Jongg, what changes

Have one person to play with? Siamese gives you both two hands to build, with plenty of chances to try different ideas. Here's what changes.

Two players, two winning hands

Siamese uses the same tiles, card notation and joker placement rule as American mahjong. You play against one opponent and each build two hands on two racks. These lessons use the Learner card.

What changesAmericanSiamese
Players and handsFour players, one hand eachTwo players, two hands each
Starting tilesEast gets 14, others 13Each starts with 27, then East draws the 28th
CharlestonPass before the first discardNo Charleston
Hidden tilesOrganise one handMove freely between your two racks
CallingExpose a completed group, or call mahjongAlso choose which rack gets the exposure
First mahjongEnds the gameDeclare 14 tiles, discard, and continue with 13 active tiles
One dead handThat player stops drawing and callingContinue with the other rack if it is still active
Winning on your own drawAll opponents pay doubleNo self-pick bonus
Wall gameNobody paysEach player receives 10, plus payment for any first mahjong already declared

Plan both hands together

Your hidden tiles can move between racks whenever you want. Once you expose a group, it stays with the rack you chose.

You may use jokers in an exposure to save natural tiles for your other hand. Choosing rows that need different tiles often makes both hands easier to build. This is strategy, not a requirement.

Declare when you want to secure a hand

Your first declared hand stays face up and its tiles are fixed. Its jokers can no longer be exchanged. Waiting keeps those tiles available, but the game may end before you declare.

A second mahjong ends the game. So does a wall game or both racks becoming dead for one player. One declared hand plus one dead rack leaves that player with no turns, while the opponent continues.

Count your tiles

Before your first declaration: 27 between turns, 28 before discarding. Count hidden and exposed tiles together. After declaring: 13 active tiles between turns, 14 before discarding.

There is no replacement draw after a kong. At a physical table, build walls and keep track of your own count.

Score your hands

A double-mahjong claim takes priority in a tie. You cannot exchange jokers from a declared hand or the exposure that made a rack dead.

Keep the Siamese rules reference nearby for your first few games. You can check one difference as it comes up.

A possible pung6 DotJoker6 DotA natural pair for the other hand6 Dot6 Dot
Hidden tiles can serve either plan until you expose or declare them.

Taught in Two players, two racks, Arrange your two hands, Choose a rack when calling, Your first Siamese mahjong, When to declare, Siamese endings and scoring, Your first Siamese game.

Teaches on the Learner card · reviewed 2026-09-14