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SIAMESE MAH JONGG · DAY S2

Siamese endings and scoring

You'll learn
Recognise dead racks and calculate Siamese payments.
Time
7 minutes
Builds on
When to declare
Up next
Your first Siamese game
Why it helps
You'll be able to follow the rest of the game and work out what each declared hand earns.

Practise this lesson

With two hands in play, it helps to know which are still active. Then you can work out what each declared hand earns.

One dead rack may leave you a hand to play

If an exposure fits no row on the card, that rack is dead. You can continue with your other rack. If the other rack is already declared, you stop taking turns and your opponent plays on.

The game ends when a player declares a second mahjong, both of one player's racks are dead, or the wall runs out.

One declared hand and one dead rack leave this player with no active hand.
One declared hand and one dead rack leave this player with no active hand.

Score your declared hands

For each declared hand, start with the value printed beside its row.

ResultPayment
First mahjongIts card value
Second mahjongDouble its card value
Eligible jokerless handDouble that hand's payment again
Both mahjongs declared in one turnDouble both payments again

There is no extra payment for self-pick in Siamese. For example, two hands worth 25 declared on separate turns pay 25 for the first and 50 for the second, before any jokerless bonus.

Other endings and penalties

Keep this table nearby for your first few games. You can work through one hand's payment at a time.

FFFlowerFlower2222 Bam2 Bam2 Bam4444 Bam4 Bam4 Bam6666 Dot6 Dot6 Dot8888 Dot8 DotJoker
A declared 2468 hand worth 25, using a joker: 25 as your first mahjong or 50 as your second.

Remember

First hand: card value. Second: double. No self-pick bonus. One dead rack may leave you playing with the other.

Teaches on the Learner card · reviewed 2026-09-14