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SIAMESE MAH JONGG · DAY S3

Your first Siamese game

You'll learn
Play a full Siamese game with hints and visible opponents’ tiles.
Time
25 minutes
Builds on
Siamese endings and scoring
Up next
None
Why it helps
Now you can enjoy a full game and see how your two hands develop together.

Practise this lesson

Time to try a whole Siamese game. Enjoy exploring what your tiles can do for two different hands, with help available as you play.

Play both hands through a full game

Play a complete Siamese game on the Learner card. Your opponent's racks are visible, and the Coach and Undo are available.

Start with two possible rows. Arrange your hidden tiles so you can see what each hand needs, and revise your plans as new tiles arrive.

Your opponent's two racks are visible while you practise.
Your opponent's two racks are visible while you practise.

Check both hands on every turn

Before your first declaration, you have 27 tiles between turns and 28 before discarding. After declaring, your active hand has 13 or 14.

Finish the game

Play continues until a second mahjong, both of one player's racks becoming dead, or a wall game. Any ending completes this lesson. Ask for help when a choice is unclear, and come back for another game when you'd like to try a different approach.

Keep the Siamese differences and scoring reference handy.

Possible exposure6 DotJoker6 DotPair to keep for the other hand6 Dot6 Dot
Before calling, check both plans. A joker can help you keep a natural pair for your other hand.

Remember

Two hands share your hidden tiles. Check both before you call, declare or discard.

Teaches on the Learner card · reviewed 2026-09-14