SIAMESE MAH JONGG · DAY S3
Your first Siamese game
- You'll learn
- Play a full Siamese game with hints and visible opponents’ tiles.
- Time
- 25 minutes
- Builds on
- Siamese endings and scoring
- Up next
- None
- Why it helps
- Now you can enjoy a full game and see how your two hands develop together.
SAVE YOUR PATH
Create an account
Save your progress and pick up where you left off.
Time to try a whole Siamese game. Enjoy exploring what your tiles can do for two different hands, with help available as you play.
Play both hands through a full game
Play a complete Siamese game on the Learner card. Your opponent's racks are visible, and the Coach and Undo are available.
Start with two possible rows. Arrange your hidden tiles so you can see what each hand needs, and revise your plans as new tiles arrive.

Check both hands on every turn
- After a draw: can you complete either hand?
- Before a call: which rack needs the group, and which tiles should you use?
- Before an exchange: will this joker help either hand?
- Before a declaration: does your other hand still need these tiles or jokers?
- Before discarding: can either hand use this tile?
Before your first declaration, you have 27 tiles between turns and 28 before discarding. After declaring, your active hand has 13 or 14.
Finish the game
Play continues until a second mahjong, both of one player's racks becoming dead, or a wall game. Any ending completes this lesson. Ask for help when a choice is unclear, and come back for another game when you'd like to try a different approach.
Keep the Siamese differences and scoring reference handy.
Remember
Two hands share your hidden tiles. Check both before you call, declare or discard.
Teaches on the Learner card · reviewed 2026-09-14