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AMERICAN MAH JONGG · DAY 1

Pairs, pungs, kongs and quints

You'll learn
Recognise groups of two, three, four and five matching tiles.
Time
4 minutes
Builds on
Meet the tiles
Up next
Your first mahjong
Why it helps
Spotting a few matches is your first step toward building a winning hand.

Practise this lesson

Once you recognise the tiles, you can start spotting matches. Those little groups are the beginnings of a hand.

Match the tiles, then count them

Matching tiles have the same number and suit, or are the same wind or dragon. Flowers have different artwork, but every flower still matches every other flower.

The names may be new, but each one simply tells you how many matching tiles you have.

Pair: 25 Crak5 CrakPung: 37 Bam7 Bam7 BamKong: 43 Dot3 Dot3 Dot3 DotQuint: 5FlowerFlowerFlowerFlowerFlower
Count the matching tiles to name the group.

Two 3 Craks make a pair. A 3 Crak and a 3 Bam do not: their suits differ. A 3 Crak and a 5 Crak do not match either: their numbers differ.

Find the groups in your rack

Try putting matching tiles beside each other. It makes your finished groups easier to spot, along with the tiles still waiting for a match.

Have a pair of 7 Bams? One more turns it into a pung. Whether you need that pung depends on the hand you're building.

Pair: 2 tiles7 Bam7 BamAdd one7 BamPung: 3 tiles7 Bam7 Bam7 Bam
One more 7 Bam turns this pair into a pung.

There are only four copies of each numbered tile, so a quint of that tile needs at least one joker. Flowers have eight copies, so you can make a flower quint without one.

Remember

Pair 2. Pung 3. Kong 4. Quint 5. Count matching tiles, not just tiles from the same suit.

Teaches on the Learner card · reviewed 2026-09-14