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AMERICAN MAH JONGG · DAY 6

Your first full game

You'll learn
Play a complete game with visible opponents’ tiles, hints and Undo.
Time
25 minutes
Builds on
Practise joker exchanges
Up next
Play with opponents’ tiles hidden
Why it helps
You're ready to bring the pieces together in a full game, with help whenever you want it.

Practise this lesson

You've tried each part of the game. Now you get to put them together, with the card and a little help close at hand.

Play a full game with help available

Your full Learner card is ready. Begin with the deal, see what your passes bring, and choose a row you'd like to build.

Your opponents' racks are visible. Use them to see how each player chooses a hand and which tiles your discards give them.

The full Learner card includes Singles and Pairs and Quints.
The full Learner card includes Singles and Pairs and Quints.

Singles and Pairs uses only singles and pairs, so jokers cannot help. Quints uses groups of five, so a numbered quint needs a joker because only four natural copies exist.

Use a repeatable turn routine

  1. Check whether your new tile completes your hand.
  2. Check for a useful joker exchange before discarding.
  3. Compare your rack with your possible rows.
  4. Discard a tile you can spare.

Before calling, make sure the completed group fits your row and the row allows exposures. If several players want a discard, mahjong takes priority. Between exposure calls, the next player in turn order gets it.

Visible racks let you follow the whole table while you learn.
Visible racks let you follow the whole table while you learn.

Ask for help when you need it

Stuck between two choices? The first hint helps you narrow them down, and the next shows a move. Undo lets you try a decision again, and unavailable controls explain the rule when you tap them.

Finishing the game completes the lesson. Use as much help as you find useful. The result screen records hints and undos under Help used, so you can see how your practice develops.

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One possible 2468 hand on the Learner card. Let the tiles you draw guide which row you build.

Remember

You have time to check the card. Finish the game, notice one useful decision, and try it again.

Teaches on the Learner card · reviewed 2026-09-14